Adobe flash actionscript draw line




















Specifies whether this object receives mouse, or other user input, messages. Specifies whether a virtual keyboard an on-screen, software keyboard should display when this InteractiveObject instance receives focus.

The beginning of this component's chain of non-inheriting styles. Specifies whether the display object is opaque with a certain background color. Specifies the height of a component as a percentage of its parent's size. Specifies the width of a component as a percentage of its parent's size. Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.

Set to true after immediate or deferred child creation, depending on which one happens. An Array containing the indices of the items in the data provider of the Repeaters in the parent document that produced this UIComponent. An Array containing references to the Repeater objects in the parent document that produced this UIComponent.

A flag that determines if an automation object shows in the automation hierarchy. Defines the area that should remain on-screen when a soft keyboard is displayed not available on iOS. Storage for the inline inheriting styles on this object. A component's parent is used to evaluate descendant selectors. Returns the SystemManager object used by this component. Determines whether the children of the object are tab enabled.

A flag that indicates whether this object can receive focus via the TAB key This is similar to the tabEnabled property used by the Flash Player. This is usually true for components that handle keyboard input, but some components in controlbars have them set to false because they should not steal focus from another component like an editor. Sets the x coordinate for the transform center of the component.

Sets the y coordinate for the transform center of the component. Sets the z coordinate for the transform center of the component. An Array of Transition objects, where each Transition object defines a set of effects to play when a view state change occurs. Array of properties that are currently being tweened on this object. A flag that determines if an object has been through all three phases of layout validation provided that any were required.

A Boolean value that indicates whether the pointing hand hand cursor appears when the pointer rolls over a sprite in which the buttonMode property is set to true. Used by a validator to associate a subfield with this component. Protected Properties. Hide Inherited Protected Properties. Show Inherited Protected Properties. Each ChartElement carries a cursor associated with their dataProvider for their own internal use. Public Methods. Hide Inherited Public Methods. Show Inherited Public Methods.

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. Adds a non-visual style client to this component instance. Indicates whether the security restrictions would cause any display objects to be omitted from the list returned by calling the DisplayObjectContainer.

Called by the enclosing chart to indicate that the current state of the chart has changed. Called by the chart to allow associated elements to claim style selectors from its chartSeriesStyles Array. Called by the enclosing chart to collect any transitions a particular element might play when the chart changes state.

Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Converts a Point object from content coordinates to global coordinates. Converts a Point object from content to local coordinates. Returns a set of properties that identify the child within this container. Creates an id reference to this IUIComponent object on its parent document object.

Converts a tuple of data values to an x-y coordinate on screen. Deletes the id reference to this IUIComponent object on its parent document object. Called by the governing DataTransform to obtain a description of the data represented by this IChartElement. Shows or hides the focus indicator around this component. Programmatically draws a rectangle into this skin's Graphics object. Called by the effect instance when it stops playing on the component. Called by the effect instance when it starts playing on the component.

Executes all the bindings for which the UIComponent object is the destination. Finds the closest data point represented by the element under the given coordinates. Returns an array of HitData of the items of all the underlying ChartElements whose dataTips are to be shown when showAllDataTips is set to true on chart. Provides the automation object at the specified index. Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.

Returns the x coordinate of the element's bounds at the specified element size. Returns the y coordinate of the element's bounds at the specified element size. Returns the child display object instance that exists at the specified index.

Returns the child display object that exists with the specified name. Returns the index position of a child DisplayObject instance. Finds the type selectors for this UIComponent instance.

Returns a layout constraint value, which is the same as getting the constraint style for this component. A convenience method for determining whether to use the explicit or measured height. A convenience method for determining whether to use the explicit or measured width. Returns the x coordinate that the element uses to draw on screen. Returns the y coordinate that the element uses to draw on screen. Returns the transform matrix that is used to calculate the component's layout relative to its siblings.

Returns the layout transform Matrix3D for this element. Returns an array of objects that lie under the specified point and are children or grandchildren, and so on of this DisplayObjectContainer instance. Returns a rectangle that defines the boundary of the display object, based on the coordinate system defined by the targetCoordinateSpace parameter, excluding any strokes on shapes.

Returns the item in the dataProvider that was used by the specified Repeater to produce this Repeater, or null if this Repeater isn't repeated. Gets a style property that has been set anywhere in this component's style lookup chain. Converts a Point object from global to content coordinates. Converts the point object from the Stage global coordinates to the display object's local coordinates.

Converts a two-dimensional point from the Stage global coordinates to a three-dimensional display object's local coordinates. Checks whether the EventDispatcher object has any listeners registered for a specific type of event.

Indicates whether an object has a specified property defined. Determines whether the specified state has been defined on this UIComponent. Evaluates the bounding box of the display object to see if it overlaps or intersects with the bounding box of the obj display object. Evaluates the display object to see if it overlaps or intersects with the point specified by the x and y parameters.

Returns a box Matrix which can be passed to the drawRoundRect method as the rot parameter when drawing a horizontal gradient. Initializes various properties which keep track of repeated instances of this component. Marks a component so that its updateDisplayList method gets called during a later screen update. Called by a component's items to indicate that their depth property has changed.

An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. Filters: Retrieving Data from Server Retrieving Data from Server Classes x. Package spark. Public Properties. Hide Inherited Public Properties. Show Inherited Public Properties. Specifies that this GraphicElement is to be associated with and be rendered to its own DisplayObject. The vertical distance in pixels from the anchor target to the control's baseline position.

A value from the BlendMode class that specifies which blend mode to use. The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.

A reference to the class object or constructor function for a given object instance. Determines the order in which items inside of containers are rendered. Specifies the optional DesignLayer instance associated with this visual element. Indicates the association between this IGraphicElement and its display objects. Number that specifies the explicit height of the component, in pixels, in the component's coordinates. The maximum recommended height of the component to be considered by the parent during layout.

The maximum recommended width of the component to be considered by the parent during layout. The minimum recommended height of the component to be considered by the parent during layout.

The minimum recommended width of the component to be considered by the parent during layout. Number that specifies the explicit width of the component, in pixels, in the component's coordinates.

An indexed array that contains each filter object currently associated with the graphic element. The horizontal distance in pixels from the center of the component to the center of the anchor target's content area. Specifies whether this element is included in the layout of the parent. Specifies the desired layout direction for an element: one of LayoutDirection.

LTR left to right , LayoutDirection. RTL right to left , or null inherit. The horizontal distance in pixels from the left edge of the component to the anchor target's left edge. A property that controls whether the luminosity mask clips the masked content. A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask.

The calling display object is masked by the specified mask object. Defines how the mask is applied to the GraphicElement. The possible values are MaskType. The following example uses the function drawEgg to draw three different sized eggs three sizes of ellipses , depending on the eggSize parameter. The constructor calls the function drawEgg and passes the horizontal and vertical parameters for where the egg should be drawn, plus the type of egg eggSize.

The height and width of the eggs the ellipses can be used to decide where to display them. Function drawEgg draws the different size ellipses and fills them white using beginFill method. There is no advance error handling written for his function. More examples Advanced use of the drawing API. The following example creates a GraphicsGradientFill object to establish the fill properties for a square. Then, the example creates a GraphicsStroke object for the line thickness and a GraphicsSolidFill object for the line color to set the properties for the border line of the square.

The example then creates a GraphicsPath object to contain the values for drawing the shape. All of these objects are stored in an IGraphicsData object and passed to the drawGraphicsData command to render the shape. They are: When a fill is applied to rendering a path: A sub-path of less than 3 points is not rendered. But note that the stroke rendering will still occur, consistent with the rules for strokes below.

A sub-path that isn't closed the end point is not equal to the begin point is implicitly closed. When a stroke is applied to rendering a path: The sub-paths can be composed of any number of points. The sub-path is never implicitly closed.

GraphicsPathCommand flash. The following example populates two Vector objects, then passes them to the drawPath method to render a blue star.

The drawPath method matches the commands with the positions to draw a star. Throws ArgumentError — If the width or height parameters are not a number Number. The following example shows how you can draw shapes in ActionScript 3. Example provided by ActionScriptExamples. A uvtData parameter improves texture mapping when a bitmap fill is used. If the uvtData parameter is null, then normal fill rules and any fill type apply.

This parameter prevents the rendering of triangles that cannot be seen in the current view. This parameter can be set to any value defined by the TriangleCulling class. More examples Using triangles for 3D effects. TriangleCulling flash. Calls to the clear method set the line style back to undefined. For example, for a linear gradient that includes two colors, blue and green, the following figure illustrates the placement of the colors in the gradient based on different values in the ratios array: ratios Gradient [0, ] [0, ] [, ] The values in the array must increase, sequentially; for example, [0, 63, , , ].

Matrix class includes a createGradientBox method, which lets you conveniently set up the matrix for use with the lineGradientStyle method. The different interpolation methods affect the appearance as follows: InterpolationMethod. The value 0 means the focal point is in the center. The value 1 means the focal point is at one border of the gradient circle. The value -1 means that the focal point is at the other border of the gradient circle. Values less than -1 or greater than 1 are rounded to -1 or 1.

The following image shows a gradient with a focalPointRatio of The following example draws a rectangle and a circle that use a gradient stroke from red to green to blue. NONE —Never scale the line thickness. For example, consider the following circles, drawn with a one-pixel line, and each with the scaleMode parameter set to LineScaleMode.

The circle on the left is scaled vertically only, and the circle on the right is scaled both vertically and horizontally: LineScaleMode. Valid values are: CapsStyle. If a value is not indicated, Flash uses round caps. Valid values are: JointStyle. If a value is not indicated, Flash uses round joints.

For each setting, the illustration shows an angled blue line with a thickness of 30 for which the jointStyle applies , and a superimposed angled black line with a thickness of 1 for which no jointStyle applies : Note: For joints set to JointStyle.

Valid values range from 1 to and values outside that range are rounded to 1 or This value is only used if the jointStyle is set to "miter". The miterLimit value represents the length that a miter can extend beyond the point at which the lines meet to form a joint. The value expresses a factor of the line thickness. For example, with a miterLimit factor of 2. Superimposed are black reference lines showing the meeting points of the joints: Notice that a given miterLimit value has a specific maximum angle for which the miter is cut off.

The following table lists some examples: miterLimit value: Angles smaller than this are cut off: 1. Example How to use this example The following example draws a trapezoid using lineTo method, starting at pixels , Example How to use this example The following example draws a dashed line of three pixels thickness using moveTo and lineTo methods.

The result includes the following types of objects, with the specified limitations: GraphicsSolidFill GraphicsGradientFill All properties of the gradient fill are returned by readGraphicsData. The matrix returned is close to, but not exactly the same as, the input matrix.

GraphicsStroke thickness is supported. The following visual elements and transformations can't be represented and are not included in the result: Masks Text, with one exception: Static text that is defined with anti-alias type "anti-alias for animation" is rendered as vector shapes so it is included in the result. Shader fills Blend modes 9-slice scaling Triangles created with the drawTriangles method Opaque background scrollrect settings 2. Returns Vector. The following example uses the readGraphicsData method to retrieve the vector graphics content of a display object.

It then redraws that content into another object on the stage when the user clicks the stage with the mouse. Examples How to use this example. The following example uses the GraphicsExample class to draw a circle, a rounded rectangle, and a square.

This task is accomplished by using the following steps: Declare a size property for later use in determining the size of each shape. Declare properties that set the background color to orange, the border color to dark gray, the border size to 0 pixels, the corner radius to 9 pixels, and set the space between the stage edge and the other objects to be 5 pixels.

Language Reference only. Graphics Object. For example, consider the following bitmap a 20 x pixel checkerboard pattern : When repeat is set to true as in the following example , the bitmap fill repeats the bitmap: When repeat is set to false , the bitmap fill uses the edge pixels for the fill area outside the bitmap:.

If true , upscaled bitmap images are rendered by using a bilinear algorithm. Rendering by using the nearest neighbor algorithm is faster. For example, for a linear gradient that includes two colors, blue and green, the following example illustrates the placement of the colors in the gradient based on different values in the ratios array: ratios Gradient [0, ].

For example, consider a simple linear gradient between two colors: Copy import flash. PAD; this. RGB For example, consider a simple linear gradient between two colors with the spreadMethod parameter set to SpreadMethod.

A value less than -1 or greater than 1 is rounded to -1 or 1. For example, the following example shows a focalPointRatio set to 0. ArgumentError — If the type parameter is not valid. ArgumentError — When the shader output type is not compatible with this operation the shader must specify a pixel3 or pixel4 output. ArgumentError — When the shader specifies an image input that isn't provided. See the ShaderInput. Line Tool N : in Adobe Flash - line indicates a stroke - is used to draw straight lines and curved lines - Shift key is used to draw lines at specific angle Properties of Line tool: Stroke Color Stroke Size Style Hairline,Solid, dashed, dotted, ragged, stippled, Hatched Cap None, Round, Square Join Round, Milter, Bevel Snapping Mode: Enable, Disable - Used to enable or disable the snapping behavior Object Mode: Enable, Disable - Used to enable or disable the drawing object mode - Difference between Vector Shape and Drawing Object - When we place vector shapes on top of one another on a same layer then they start cutting each other - Drawing object is a wrapper for vector shapes.

When drawn on top of one another on a same layer they don't cut each other Using Selection Tool with Line Tool: - use selection tool to select a line, change the angle, convert to curve etc.



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