Rules: The rules are printed on six full-color pages with many illustrations and examples. The formatting is excellent, and I had no problem understanding the rules. I did have to read them carefully, however, because I was already familiar with the Carcassonne system, so I had to search for differences.
It would have been nice to have a section that outlined the differences between the versions. The game was extremely easy to teach, especially to people who never played Carcassonne, and I found that most people picked up the strategies quickly.
Differences from Carcassonne: Besides the differences in artwork, here is a quick rundown of the major differences between Ark of the Covenant and Carcassonne. They also have no meeple placed in them, but rather score for the majority of meeples that surround them. But really, the game has almost no redeeming religious value at all - the theme could really be ignored by any of player. The best feature of the theme is that I have been able to introduce the game to players who might never have played a German game such as this before.
Strategy and Fun Factor: One of the biggest complaints against Carcassonne, and therefore this game, is the lack of strategy - one just has to play the tile they draw.
A variation allowing players to have a hand of three tiles helps reduce the luck in the game, but I found it increases analysis paralysis.
The game is a light game, with a lot of tactical decisions - one that fits well with most crowds. I really enjoyed the Ark of the Covenant. For those who merely enjoy Carcassonne, this is an excellent variation, but not one necessary if you already own the basic game. Players can interact to a degree in this game, and all players can discuss where each tile should go.
How can I not have a game like this in my collection? Log in Register. Getting Started Artwork List of Publishers Archive. Login or register to post comments No replies. Some comments on the game Create new account Request new password. Trading Post - a game of exploration and trade 23 by MichaelJames. Maybe I have a work-able solution, let me know!
Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item.
Close to perfect, very collectible. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. Very Good. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.
If you have any questions or comments regarding grading or anything else, please send e-mail to contact nobleknight. Share This: Link Copied! Add to Cart. Add to Want List. As they do so, the roads, cities, fields and temples emerge and expand. On these tiles, the players can place their followers to earn points.
The Ark of the Covenant Fan Site. Rating: 7. Part of the Carcassonne series.
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