Concord x-line manual




















Energy Efficiency Choosing a Dealer Glossary. Ductless Systems. What do you need to get started? The serial number and model number for each piece of equipment you purchased. An email address. We will use this to send you confirmation of your registration. If this equipment is in a newly constructed home: the date you closed on the purchase of this home.

If this product was installed in an existing home: the date of installation. If this product qualifies for an extended warranty with registration, we will also ask for the serial, model and brand of other components in your system. An error 0xEE7 dialog should pop up, suggesting that activation could not succeed as the machine could not connect to the network.

You can then choose the option to activate manually, using the instructions that are shown in the dialog boxes that follow. Should you still have issues or fail to use manual activation, please contact Flight Sim Labs support for help with this technical issue. Flight Sim Labs starts its airliner simulation product line with the fastest airliner aircraft of them all, the Flight Sim Labs Concorde-X! The only supersonic aircraft ever to enter commercial passenger service, the Concorde was first rolled out on 11 December , to continue its majestic career until 24 October , when the last BA flights landed at Heathrow and Concorde was officially retired.

Flights of the Concorde, though, continued to take place all over the world on PC simulators, with the Flight Simulator SSTSIM Concorde product, which was the most successful replica of the real bird ever to be found on a desktop simulator, but sorely missing from the newest and most advanced Flight Simulator X version… until now!

Building on their knowledge and expanding their experience from having worked on several award-winning aircraft addon products in the past, the Flight Sim Labs development team has now released the brand new Concorde-X add-on, which has been developed from the ground up to exhibit a complete and faithful simulation of the magnificent airliner.

A completely new and stand-alone software development kit allowed Flight Sim Labs to put together all of the systems, gauges and panels found in the real Concorde, while maintaining super-high performance in the final result. Using its large network of technical advisors, including Concorde Captains, Engineering Officers, Field engineers and some of the same people who were involved in building the actual aircraft, the team was able to ensure that accuracy in the final product was verified down to the last visual detail, but also in all its flight and systems operations.

Home Concorde-X. X up to v3. Note that only latest versions of flight simulators are supported. FAQ — Troubleshooting. I heard that the Concorde-X product requires activation. What do I have to do? My computer crashes when I first run the Concorde-X. If you have, and you still experience crash issues, then read on: A small percentage of users are reporting a Flight Simulator X crash to desktop when they try to run the Concorde for the first time and the activation mechanism kicks in.

Why do I have to select between highest quality and normal quality textures? My Concorde-X external model looks a bit blurry from some visual angles. The wings, distinctive droop nose, and engines are accurate and lifelike. The Concorde-X has a complex and detailed cockpit with many 2D panels, which are available in widescreen and First Officer options.

Be warned: you need a computer with a decent amount of firepower and robust graphics card to render all the panels properly. There are switches galore: overhead, on the front panel, on the flight engineer panel, everywhere.

There is storm, instrument and variant 2D flood lighting. When running in Virtual Cockpit mode, 3D analog instruments are available as well as variant instrument and flood lighting. In contrast to the cockpit, the cabin is relatively plain. The aisles, seats, and overhead compartments are all very sleek but nothing jumps out as special. It is remarkable how little has changed in airline seating over the years.

New external models include cargo bays, gear bogies, control surfaces, and door animations. The engines will roar to life and flame up on hot starts. Other external models include wheel fire, the ability to jettison fuel, wing flex, and better reheat effects.

All of the sounds were recorded from pre-retirement Concorde aircraft. The sounds cones, how the sound changes as different aircraft views are seen on screen, are very accurate. Inside the cockpit, there are over sounds in the sound bank. Outside, the distinctive whoosh of the four Rolls Royce engines is sure to quicken the pulse. Concorde X handling is smooth and powerful once you have a little experience in the chair. The Virtual Flight Engineer will monitor cabin pressure, engine rating and fuel levels.

Likewise, a keyboard shortcut will trip the Inertial Navigation System. With the press of a few keys, the system will set the current aircraft position, load the initial trip and put the INS in line. Reheats can be engaged in pairs.

The full panel can be saved and loaded. Flight Sim Labs put a lot of thought into the entire flight experience. Outside, complete Ground Services are available to handle electrics and air needs.

Hydraulics, bleed air, and TCA temperature systems on the aircraft are programmed to change with fluctuations in the outside temperature. All spill doors and ramps will have an effect on engine performance.

When flying at supersonic speeds, a system of secondary air doors is required. Microsoft Flight Simulator X is required.



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